(FMOD Desktop)
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A horror-driven adventure
One of my biggest and most ambitious games, "The Underbelly" is a thrilling horror game set in a maze-like sewage system, where players must navigate through walls that switch every time they turn off their lantern. With smart enemy AI and challenging puzzles, players must locate levers to progress and avoid "the enemy" to escape. The game's immersive sound design and eerie world create a tense and haunting experience that will keep players on the edge of their seats.
Adaptive audio
"The Underbelly" uses an advanced audio engine called FMOD to create adaptive audio and evolving soundscapes, ensuring that the ambience and music never repeat. This dynamic soundtrack intensifies the horror and suspense, reacting to the player's movements and actions, creating a fully immersive and unique experience. FMOD is a testament to the game's attention to detail and commitment to delivering a truly terrifying experience.
(FMOD Desktop)

(Cascadeur Desktop)
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Use of smart tools
I utilized smart tools such as Cascadeur to greatly improve the quality and efficiency of the game's animation creation process. By leveraging Cascadeur's advanced physics technology, I was able to create realistic and fluid animations in a fraction of the time it would have taken with traditional animation methods. This allowed me to focus on other aspects of the game's development, while still ensuring that the game's characters and enemies move in a lifelike manner, further enhancing the game's immersive and terrifying atmosphere.